# fledermaus configuration file

# all lines beginning with a hash are ignored

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# window size: determines size of window. default is 2 (576*576).
windowsize = 2

# no ffl hand: if 1, suppresses the ffl-inspired mouse cursor.
nofflhand = 0

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# format file: contains information used to interpret the rom.
# set this to formffl.txt to edit an ffl-based rom, or to formsaga.txt (or
# formsv11.txt) to edit a saga-based rom.
# or, specify another format file you have made.
formatfile = formffl.txt

####

# temp file: name used to create a temporary file for the edited rom.
tempfile = editrom.tmp

# keep temp: if 1, don't delete the temp file on close.
keeptemp = 0

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# path file: name for a file that records the most recent rom path.
pathfile = lastpath.txt

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# gb filter: if 1, file browser defaults to filtering for *.gb files.
gbfilter = 0

# append gb: if 1, .gb is appended to filenames entered with no extension.
appendgb = 1

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# don't check: if 1, don't automatically test checksum on save.
dontcheck = 0

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# suspend: if 1, suspend the program while waiting for input.
# when suspend is active, fledermaus's makeshift mouse detection won't work
# and it can only be controlled with the keyboard.
suspend = 0

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# advanced abil lists: if 1, edit character abil list data directly.
# this allows the use of overlapping lists, potentially creating more
# overall space for characters' abilities.
aalists = 0

# stagger: if 1, draw character abil list brackets in a staggered fashion.
# this improves clarity if characters' lists have been made to overlap.
# only applies in advanced abil list edit.
stagger = 0

####

# type first: if 1, and only if typenames is also active (see format file),
# keyboard input during name entry defaults to typing mode, not grid mode.
typefirst = 0

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# assume bmp: if 1, graphics import will first assume any resource file is a
# bitmap, instead of a rom.
assumebmp = 0

####

# frame delay: controls the speed of attack animation preview.
framedelay = 15

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# map last command: if 1, preview room maps starting at the last co-ordinates
# where tiles were added, instead of at the top left corner.
maplastcmd = 1

# map auto delete: if 1, the "auto tidy" feature is on by default, instead of
# off. (auto tidy: during map editing, automatically delete redundant steps.)
mapautodel = 1

# map large window: fledermaus can open a larger window for map editing that
# may be easier to use than the original menu. if 1, bypass the original menu
# and go straight to the large window whenever a map is edited. if 0, open
# the large window only when prompted.
maplrgwin = 1

# large window size: at the default value of 2, the window is 1136*848. if
# that's too big to fit on your screen, change this to 1 (568*424).
largesize = 2

####

# hide bad lpics: if 1, when listing lpics, do not show pics that seem to be
# invalid based on batch sizes.
hidelpics = 1

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# ftext descs: if 1, fight texts are listed with functional descriptions,
# like menu texts. if 0, fight texts are listed with mini-previews, like
# speech.
ftextdescs = 1

####
